• xtameembb posted an update

      4 hours ago

      Silksong’s Bosses Are Brilliant, But Their Rewards Feel Hollow

      I really, really want to love Hollow Knight: Silksong. And in so many ways, I do. The long-awaited sequel is gorgeous, buttery smooth to play, and packed with more content than I ever expected from Team Cherry. I have stopped mid-air just to stare at Pharloom’s fungal cathedrals, and I have grinned like an idiot at its weird, colorful residents. But after dozens of hours, I have to admit something uncomfortable: my first playthrough is being hampered by one specific problem. It is tied to difficulty, yes, but it is not just that the game is hard. It is that the game’s hardest moments often give me nothing back.

      Now in 2026, months after launch, the conversation around Silksong has not cooled down. Players are still arguing about the difficulty spike between Hollow Knight and its sequel. The platforming can be finicky, standard enemies hit surprisingly hard, and the bosses are the main event. From the Bell Beast onward, most boss fights strip two chunks of health per hit. When you start with only five Masks, that is terrifying. Compared to the early game of the 2017 original, it feels like a huge leap.

      The Difficulty Spike Is Real

      That spike has left many players stuck for hours. The notorious early-game walls include Moorwing, Sister Splinter, Last Judge, and Savage Beast Fly. I have seen people report spending three hours or more on a single one of these fights. You memorize attack patterns, learn when to counter, and adapt, only to die and face a rigorous runback. It can be exhausting. I felt that exhaustion firsthand.

      Victory Without Reward

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